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‎๐Ÿ“– Journal of DeLuna — Special Entry: Beneath the Red City (Part I)


By the time the sixth month approached, Dunskar had already begun to feel… cyclical.
‎As if the city itself was preparing to exhale again.
‎The caravan would leave soon.
‎And I had begun to think that perhaps I had seen all there was to see.
‎That thought did not last.
‎It was my acquaintance who spoke of it first.
‎Deepscar.
‎Not as a warning.
‎But as an invitation.
‎I had heard the name before—always in the same tone people use when speaking of collapsed vaults or cursed routes. A place beneath the city where things are… misplaced.
‎I declined at first.
‎The surface has its fears, and Deepscar was among the more consistent ones. A place said to swallow those who looked too long or asked too much.
‎But my acquaintance only laughed.
‎“They overstate it,” he said. “It’s not lawless. Just… unfiltered. Stay near the upper tunnels, and it’s no different from any market district. Everyone knows someone. That’s how it works down there.”
‎That last part stayed with me.
‎Everyone knows someone.
‎Eventually, I followed.
‎—
‎The descent did not feel like entering another place.
‎It felt like leaving something behind.
‎The air changed first.
‎Dunskar’s desert wind does not reach here the same way. It arrives fractured, breaking through narrow cracks in the stone, carrying dust that tastes faintly of iron and old heat. It scrapes the throat when you breathe too deeply.
‎The light disappears second.
‎Above, the city is shaped by sun and storm.
‎Below, it is shaped by refusal.
‎Lamps burn low here—oil flame, bone torch, weak relic glow pulled from forgotten vault fragments. None of them are steady. Shadows do not sit still. They lean.
‎As if listening.
‎—
‎Deepscar is not a single place.
‎It is a system of collapse that learned to organize itself.
‎Tunnels widen into pockets of space that should not exist. Corridors split without logic. Some paths feel carved. Others feel… grown.
‎And always, there is sound.
‎Whispers that stop the moment you turn your head.
‎Laughter that ends too cleanly.
‎Water dripping somewhere it should not reach.
‎And beneath it all—the faint metallic chime of Vault Teeth changing hands.
‎—
‎I was told not to go deeper.
‎That is a common instruction in Dunskar, but here it feels less like advice and more like geography.
‎Stay near the known.
‎Stay near someone who knows someone.
‎The deeper you go, the less that rule applies.
‎—
‎The first thing I noticed was not danger.
‎It was familiarity.
‎A market, built into stone and decay.
‎Stalls pressed into alcoves. Cloth stretched between broken pillars. People sitting where walls once mattered. Everything traded quietly, quickly, without ceremony.
‎But nothing here is clean.
‎Vault Teeth clink instead of coin.
‎A small incisor for bread or water.
‎A canine for information.
‎A molar for things that should not be named out loud.
‎Some traders carry a small iron “tester,” biting down on the tooth before accepting it. Others do not bother. Trust is not a requirement here. Only repetition.
‎—
‎The people of Deepscar do not look up when they speak.
‎They look sideways.
‎Always measuring.
‎Always calculating.
‎Thin figures with quick hands and faster eyes. Men and women wrapped in stolen fabric, moving like they expect to be interrupted mid-breath.
‎Larger bodies sit behind tables—traders who deal in things heavier than food: relics, poison, names.
‎And then there are those who do not sit at all.
‎Assassins who stand too still.
‎Ghosts who barely respond when spoken to.
‎People who seem already halfway gone, even while alive.
‎Everyone here is either selling something, hiding something, or becoming something else.
‎—
‎I was warned again, later.
‎Not by a stranger.
‎By silence itself.
‎A conversation stopped when I passed too close.
‎A hand moved instinctively toward a blade, then relaxed once I was identified as “surface.”
‎That word carries weight here.
‎Not authority.
‎Distance.
‎—
‎Still, Deepscar is not chaos.
‎It has structure.
‎Just not the kind that wants to be seen.
‎And that is what unsettles me most.
‎Not that it exists beneath Dunskar.
‎But that it functions.
‎Quietly.
‎Continuously.
‎As if it has always been there.
‎Waiting for the surface to forget where to look.

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