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‎πŸ“– Journal of DeLuna — Entry VII: The Weight of the Wielder


I once believed artifacts were tools.
‎Now, I am certain of one thing—
‎They are not.
‎In Dunskar, people often say that artifacts are safe.
‎That is… not entirely true.
‎Artifacts are honest.
‎And that is far more dangerous.
‎There are items—rare, whispered about—that do not merely respond to their user… but judge them.
‎A mask, for example.
‎When worn by one with a steady mind, it amplifies strength, clarity, purpose. It becomes an extension of will.
‎But place it upon someone uncertain—someone fragile—and it does not fail.
‎It consumes.
‎Not violently. Not immediately.
‎But gradually.
‎Until the one who wears it is no longer certain where their thoughts end… and the artifact begins.
‎This is the truth of Dunskar:
‎Power does not lie within the object.
‎It lies in the one who dares to use it.
‎A skilled individual can turn even the simplest artifact into something extraordinary. Timing. Understanding. Imagination.
‎These are the true requirements.
‎Those who reach such mastery are given a name.
‎Artifact Masters.
‎They are rare.
‎Not because the path is hidden—
‎but because it demands something most cannot sustain.
‎To understand an artifact fully… one must understand its origin, its limits, and more importantly—
‎its intent.
‎And in doing so, one risks becoming too close to it.
‎Too aligned.
‎Too… similar.
‎I have heard stories.
‎Of masters who resolved impossible situations using nothing but trivial items—tools dismissed as useless by others.
‎A flicker of light used to blind a monster.
‎A harmless illusion turned into a weapon of fear.
‎A simple container… used to trap something that should never have been contained.
‎If these stories are true—
‎Then the most dangerous thing in Dunskar is not the artifact.
‎It is the person who knows how to use it.
‎And that leaves me with a question I am not certain I wish to answer:
‎If artifacts reflect the will of their user…
‎Then what happens
‎when the artifact’s will
‎begins to reflect back?

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