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‎πŸ“– Journal of DeLuna — Entry III: A Kingdom Built on Veins of Light


‎Dunskar thrives where it should not.
‎The land itself is… unnatural. Beneath the city runs something the locals call a leyline—a current of energy, invisible yet undeniably present. It is said that this is why the kingdom stands here.
‎And why it refuses to fall.
‎Treasure vaults—ancient, buried, dangerous—are scattered across the region. Some sealed. Some forgotten. Some… very much alive.
‎The crown does not guard them alone.
‎They rely on the Guild.
‎Together, they maintain order—mapping threats, controlling access, and ensuring that whatever sleeps beneath does not crawl its way into the streets above.
‎For the common people, this means safety.
‎At least… on the surface.
‎The central districts are pristine. Stone roads, guarded gates, structures that speak of wealth and control. The king and the nobles reside there, surrounded by layers of protection.
‎But Dunskar has another face.
‎Beneath the city, beyond the reach of sunlight—or perhaps, beyond the reach of care—there are tunnels. Old drainage systems, abandoned structures, forgotten spaces.
‎They are not empty.
‎Smugglers. Thieves. Those who slipped through the cracks… or were pushed into them. They live below, building a second Dunskar in the dark.
‎No one speaks of them openly.
‎Yet somehow, everyone knows.

‎The nobles, for their part, present themselves as benefactors. Trade routes flourish under their influence. Merchants move freely, wealth circulates, the kingdom grows.
‎But I have learned something important:
‎Their generosity has direction.
‎Support is given where it will be seen.
‎Investment flows where it can be counted.
‎Every five years, twelve seats in the royal council are decided. Twelve nobles, chosen not just by lineage—but by influence.
‎The king makes thirteen.
‎And so, every road built…
‎every trade opened…
‎every act of “kindness”…
‎is never just for the people.
‎It is for the vote.

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