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‎πŸ“– Journal of DeLuna — Entry IV: The Price of Order


Dunskar does not demand much.
‎At least… not at first glance.
‎Taxes exist, but they are not burdensome. The streets are safe, the systems efficient, and no one appears to be starving in the open.
‎It almost feels… fair.
‎Until you understand the rule that governs everything:
‎No one is allowed to be idle.
‎Every citizen must work. Those without occupation are required to report themselves to state offices, where their abilities are assessed and assigned accordingly. Refusal is not tolerated.
‎To contribute is to exist.
‎To refuse… is to disappear.
‎But the system begins much earlier.
‎At the age of fourteen, every child is brought to the Church of Solus.
‎There, they undergo what the locals call an initiation.
‎They place their hands upon something sacred—
‎the Soul of Solus.
‎A crystalline structure, radiant and silent.
‎It does not speak.
‎It does not explain.
‎It simply reveals.
‎A path. A role. A direction deemed “suitable” for the individual.
‎From that moment onward, their future is no longer uncertain.
‎It is decided.
‎They are trained. Shaped. Refined into what the system believes they should become.
‎Producer. Merchant. Soldier. Adventurer.
‎Each role, a function.
‎Each life, a purpose.
‎And for many… this is enough.
‎But not for all.
‎There are those whose “abilities” are judged insufficient.
‎Those whose paths are unclear, or worse—undesirable.
‎The system does not imprison them.
‎It does something quieter.
‎It excludes them.
‎Opportunities vanish. Doors remain closed. Voices grow distant.
‎They are still alive.
‎But no longer seen.
‎Some of them turn to the Guild—taking the lowest roles. Porters, carriers… expendable bodies in dangerous expeditions.
‎Others descend further.
‎Into the lower layers of Dunskar.
‎Where the system no longer reaches…
‎and no longer pretends to care.
‎I once believed a kingdom built on order would be stable.
‎Now I am beginning to understand—
‎Order, when taken too far,
‎does not break people.
‎It erases them.

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