If the king of Dunskar stands at the peak… then beneath him lies a web that never truly rests. There are four powers here. Not equal—but none insignificant. The Nobility came first. Old families, their names carved into the foundations of the kingdom itself. They do not rule outright, but their bloodlines built Dunskar. Land, wealth, influence—most of it flows through them. Some smile at the crown. Others measure it. Then, the Church of the Sun. They worship Solus, the ever-burning eye above the world. Their temples are quiet, but their reach is not. Faith here is not forced… yet somehow, it is everywhere. Even soldiers bow their heads before battle. I cannot tell if they serve the king… or if the king simply allows them to exist. The third is… unusual. The Guild. Not a government body, yet somehow essential. They write the guidebooks—records of monsters, ruins, forbidden paths. To adventurers, it is survival itself. To the crown? A tool, perhaps. Or a risk. Information is ...
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